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Date:
October 9, 2020

Video Game Ratings Can Bump from T to M at the Drop of DLC

Ratings are a tricky business, with each country having its own set of rules. Throw in the fact that movies, television shows, and video games each have their own set of rating guidelines and you could be reading the specs for ages. In North America, the Entertainment Software Rating Board (ESRB) is responsible for rating video games for mass consumption. Parents want to know exactly what kind of game they are buying for their children, and on the other end of the spectrum, critics want to know how to review games for their fans. Or, you know, people want to just know what to expect when buying a game off a shelf.

Before you read the synopsis on the back of the box, before you know how many players are needed for the best gaming experience, you see the rating on the front of the package. Just like when you go to the movies, those ratings are the first thing you see—and they are constantly changing! A film that was rated PG in the 1960s could jump to a PG-13 in 2020, or the other way around, and video games are no different.

"Elder Scrolls IV: Oblivion"

According to GameRant , the ESRB rules changed shortly after "Elder Scrolls IV: Oblivion" was released. "Elder Scrolls" is a popular franchise that allows its players to run around the fictional world of Skyrim, completing quests and looting treasure. When ESRB found out that PC gamers were modding the game to have female characters walk around in revealing clothing or armor, they changed the rating from T (Teen) to M (Mature).

Mods are not the same as downloadable content (DLC). DLCs are made by the game developers, while mods are created by fans. DLCs and mods both enhance gameplay, but only DLCs can receive their own ratings from the ESRB.

T level content is "generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language." M level content, on the other hand, includes all of that at a slightly higher level as well as "intense violence, blood and gore, [and] sexual content."

"Batman: Arkham Knight"

The Batman videogames, both console and PC, give fans of the comics and movies the ability to step into the cape of their favorite billionaire vigilante. Until the release of "Batman: Arkham Knight" every game had been rated T for Teen. "Arkham Knight" received a ratings bump because of two specific torture scenes between Batman and the Joker.

According to GameRant, these torture scenes "seem to go over the top" and there are some other "suggestive scenes," but the game is otherwise on par with others in the franchise.

These are just two examples of how ratings can change within a game franchise or because of additional content. The ratings scale within North America's ESRB and similar companies are constantly changing with the times, but the safety of gaming consumers remains constant.

Related Insights

Spherex Classification Tool Now Approved for Home Entertainment Content in Australia

The Albanese Government has updated the Spherex Classification Tool approval to include ratings for theatrical releases, home entertainment, and streaming content in Australia. Spherex was previously approved to classify online films.

The update underscores the Australian Classification Board’s confidence in Spherex as a tool to help Australian viewers make informed choices about the content they consume. This means Australians can now access a range of new films sooner than they might across all formats and windows.

Spherex has a longstanding relationship with the Australian Classification Board. Since 2020, Spherex has collaborated closely with the Australian Government to ensure its technology reliably generates classification decisions that meet Australian standards and viewers' expectations.

As the world’s only commercial provider of local age ratings, Spherex has successfully produced classification decisions for high volumes of online content in over 100 countries. Since 2018, Spherex has issued over one million age ratings for digital content, including films, TV shows, and trailers, distributed by its clients worldwide.

Spherex customers, including Umbrella Entertainment, Madman Entertainment, and Sugoi Co., rely on its AI-based platform to obtain local age ratings in Australia and significantly improve efficiency, cost reduction, and market reach.

Discover how Spherex's cutting-edge AI-based platform can streamline your content classification process and enhance your market reach while reducing costs.

Visit spherex.com today and see how we can support your content distribution needs.

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nScreenNoise - Interview Spherex: Avoiding the cultural dead zone

One of the conundrums of streaming is that although a service can deliver content globally, it is not guaranteed to be acceptable in a particular local market. Netflix found this out when it announced global availability in 2016 at CES and was quickly banned in markets like Indonesia, where some of the content was deemed too violent or sexual. In 2016, without boots on the ground in a local market, it wasn’t easy to assess whether a show or movie would be culturally acceptable.

Today, global media companies are acutely aware of the importance of their content’s cultural fit. Moreover, they have a company like Spherex to help them prepare their content to ensure it fits with any country of interest. I interviewed Teresa Phillips, the Co-Founder and CEO of Spherex, at the recent OTT.X Summit in Los Angeles. She explained how the company is leveraging AI and its massive cultural profiling database to help companies prepare content for target markets. She also explained how, in the near future, AI would aid the company in measuring a movie or show’s cultural distance from a regional market and help it avoid falling into the failure zone between cultural fit and novelty interest.

Listen to the full interview here.

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Spherex Featured in the DPP's IBC 2024: Demand versus Supply Report

Spherex was featured in the DPP’s IBC 2024: Demand versus Supply Report, a comprehensive look at how the M&E industry is meeting key customer demands. The report focuses on the topics of empowering creators, understanding audiences, engaging users, and innovating the newsroom. It also highlights many of the technical innovations seen at the recent IBC Show.

An article by Spherex’s CEO Teresa Phillips titled "Navigating Cultural Resonance in Global Media: The Art and Science of Culture Mixing" was featured in the report, exploring how Spherex is pioneering the future of culturally informed content.

Teresa shares how cultural mixing has become a critical strategy for creating content that appeals to diverse audiences in today's global media landscape. This phenomenon involves blending elements from different cultures to craft films and television shows that resonate globally while adhering to local regulations.

However, the process of culture mixing is fraught with risks. Superficial or stereotypical representations can lead to accusations of cultural appropriation or insensitivity, alienating audiences and damaging a company's reputation. For example, imposing Western concepts on Eastern content without proper context can feel inauthentic and jarring to local viewers. These missteps highlight the need for a nuanced understanding of cultural elements to ensure that content is respectful and engaging.

To address these challenges, M&E companies are increasingly turning to data-driven solutions. Platforms like SpherexAI utilize artificial intelligence to analyze visual, audio, and textual elements, providing insights into how well content aligns with cultural and regulatory standards across over 200 countries and territories. This approach helps media companies understand the "cultural distance" between a title's origin and its target market, enabling them to make informed decisions about global distribution.

By leveraging these advanced tools, M&E companies can go beyond traditional content localization. They can create media that actively engages and resonates with diverse audiences. As the industry continues to evolve, those companies that embrace culturally informed, data-driven approaches will be better positioned to succeed, fostering cross-cultural understanding and trust while delivering globally appealing content.

Download the report here.

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