The Center for Data Innovation spoke with Teresa Phillips, chief executive officer and co-founder of Spherex, a global entertainment technology and data company that addresses cultural gaps in film and TV for international audiences. Phillips spoke about the importance of cultural relevance, a new multimodal analysis tool called SpherexAI, and why the entertainment industry needs to embrace data driven solutions.
Ayesha Bhatti: How is Spherex using data and AI to support the entertainment industry?
Teresa Phillips: We work with the world’s largest media companies, movie studios, TV networks, distributors, and streamers to address the gap in understanding how international audiences perceive film and TV series. We enable media and entertainment (M&E) companies to expand their global reach and increase engagement while protecting their brands. With the rapid growth of streaming video and the expansion of global markets, it’s more critical than ever for content to be culturally relevant and compliant with local regulations. By leveraging our expertise and technologies, M&E companies can navigate these complexities to build larger audiences, drive more video views, and generate higher revenue. Spherex uses advanced AI to analyze and classify video content for regulatory compliance and cultural nuances. Our technology generates deep metadata and actionable insights, helping media companies adapt their content for diverse markets. This ensures content meets local standards, avoids legal risks, and resonates with global audiences, expanding reach and engagement.
Bhatti: Why is culture such an important aspect of the entertainment industry?
Phillips: Media is a global industry; and therefore, considering culture in filmmaking is essential to ensure content resonates with diverse audiences and is compliant with local regulations. By incorporating cultural sensitivity, filmmakers create authentic, engaging stories that promote cross-cultural understanding, contributing to a more harmonious world. This approach enhances the appeal and success of content in various markets globally by building trust and loyalty among viewers, making them more likely to engage with and support the content.
Bhatti: Why is it important for the entertainment industry to embrace data-driven solutions?
Phillips: William Goldman famously said, “Nobody knows anything…Every time out, it’s a guess and, if you’re lucky, an educated one.” Data-driven solutions provide precise, timely insights into regulatory compliance and audience preferences, enabling content creation with cross-cultural appeal and promoting distribution efficiency. These solutions ensure consistent, repeatable outcomes and scalability, helping companies stay ahead of trends and maximize viewer engagement. Without data-driven strategies, companies risk inefficiencies and missed opportunities, ultimately hindering growth and profitability in a highly competitive market.
Bhatti: How is Spherex different from its competitors?
Phillips: We have developed a first-of-its-kind platform called SpherexAI, which offers global video compliance and cultural intelligence in one solution. Unlike other platforms, SpherexAI integrates multimodal analysis combining visual, audio, and text data—to ensure thorough and accurate content evaluation and understanding. Our AI detects thousands of cultural events, interprets context, and classifies every scene by territory and business objective. With its unique geographic dimension, SpherexAI predicts how content will be received in over 200 countries and territories, providing unparalleled accuracy and relevance to expand audience reach and engagement, boost revenue, and ensure brand safety. No one else does what we do.
Bhatti: Can you provide some case studies of where Spherex is supporting the industry?
Phillips: Spherex has demonstrated its effectiveness across various sectors in the entertainment industry. We helped a leading streaming platform expand its international reach using SpherexAI. The platform broadened its audience by ensuring content met global regulatory standards and cultural expectations, which increased subscriber engagement. Similarly, a major film studio significantly reduced costs and increased efficiency by automating content analysis for compliance checks and cultural sensitivity. This allowed the studio to focus more on creative production. Finally, a major TV network improved viewer engagement by adapting content to be culturally sensitive and relevant, fostering a positive viewing experience for international audiences. These examples illustrate how Spherex streamlines processes, reduces costs and guarantees compliance, making it a powerful tool for global content distribution and audience engagement.
Looking to the future, we hope Spherex will become the global standard for video compliance and cultural intelligence in the next five years. Our AI technology will be adopted by local regulators to classify content, ensuring consistency and compliance worldwide. We’ll expand our services to include short-form video and advertising, enabling creators to reach broader audiences across all media. By staying ahead of evolving regulations and cultural trends, Spherex will shape the future of global content distribution, fostering cross-cultural understanding and enhancing viewer engagement. We will be an essential partner for media companies seeking to maximize their global impact, drive revenue growth, and protect their brands.
There are 246 territories among 195 countries, and each has rules and regulations about what is acceptable in a movie or show. If you do not want your content to fall afoul of censors, you need to culturalize it!
In this interview with the Founder and CEO of Spherex Teresa Phillips, she explains why culturalization matters and the Spherex approach to getting it done.
Source: nscreenmedia.com
As the streaming wars go global and the arms race for eyeballs heats up, more and more content needs to be audience-ready in real time. Spherex's Teresa Phillips and nScreenMedia's Colin Dixon discuss the importance of cultural content adaptation in addition to localization for streamers to get content to market faster, grow bigger audiences and drive more revenue.
Featuring Teresa Phillips, CEO of Spherex, and Colin Dixon, Founder and Chief Analyst, nScreenMedia.
“It was a collective creative effort to survive,” said Fabrice Sergent, referring to his company Bandsintown’s transformation amid the pandemic. “You have to go deep into the mission of the company, its values and its constituencies, to rebirth out of such a radical threat.”
Trailblazing leaders at the intersection of technology and entertainment gathered virtually April 28 at the 10 Innovators to Watch panel in the Variety Streaming Room presented by the all-electric Ford Mustang Mach-E and hosted by Andrew Wallenstein, president and chief media analyst at Variety Intelligence Platform.
The panelists included Sergent, co-founder and managing partner at Bandsintown; Sam Lucas, CEO and co-founder of Special.tv; Asad Malik, founder of Jadu; Alex Cyrell, CEO and co-founder of Evercast; Jichul Lee, partner and executive creative director of Giantstep; Kirin Sinha, CEO of Illumix; Steve Johnson, vice president of product and studio design at Netflix; Vidya Narayanan, CEO and co-founder of Rizzle; Chuck Parker, CEO of Sohonet; and Teresa Phillips, CEO and co-founder of Spherex.
The innovators discussed the difficulties and unique opportunities of building and rebuilding their businesses during the pandemic.
“We have not existed in a pre-COVID world,” Malik said about his immersive hologram company. “Jadu came out in March 2020, when suddenly everyone wanted to be a hologram.”
Malik added that with the lack of touring in the music industry, creators have pursued more experimental artistic media. Likewise, Phillips said that the pandemic forced Spherex’s clients to develop other processes for production of content.
“It required a lot more service and support than what we were accustomed to,” Phillips said.
The pandemic caused some companies, including Illumix, to completely shift gears.
“Prior to COVID, we were very focused around the gaming media and entertainment sectors as the major application for AR,” Sinha said. “But what COVID did was open up a whole new sector that we really hadn’t considered inside the world of e-commerce, and retail brands who were looking for a new way to reach their customers.”
Source: variety.com